Item Details | Items (12) | Unique Property |
---|---|---|
One of 7 Magic Properties (varies)
Helmet | Andariel's Visage Helmet | One of 7 Magic Properties (varies)
|
Cold Skills deal 15-20% more damage. One-Handed Sword | Azurewrath One-Handed Sword | Cold Skills deal 15-20% more damage. |
Cold skills deal 15–20% more damage. Bow | Etrayu Bow | Cold skills deal 15–20% more damage. |
One of 7 Magic Properties (varies)
Amulet | Eye of Etlich Amulet | One of 7 Magic Properties (varies)
|
Cold skills deal 10–15% more damage. Gloves | Frostburn Gloves | Cold skills deal 10–15% more damage. |
One of 4 Magic Properties (varies)
Quiver | Holy Point Shot Quiver | One of 4 Magic Properties (varies)
|
One of 7 Magic Properties (varies)
Shield | Lidless Wall Shield | One of 7 Magic Properties (varies)
|
One of 7 Magic Properties (varies)
Ring | Stone of Jordan Ring | One of 7 Magic Properties (varies)
|
(2) Set:
Set Chest Armor | Tal Rasha's Relentless Pursuit Set Chest Armor | (2) Set:
|
Cold skills deal 15–20% more damage. One-Handed Axe | Utar's Roar One-Handed Axe | Cold skills deal 15–20% more damage. |
Cold skills deal 15–20% more damage. Orb | Winter Flurry Orb | Cold skills deal 15–20% more damage. |
Cold skills deal 25–30% more damage. Two-Handed Mace | Wrath of the Bone King Two-Handed Mace | Cold skills deal 25–30% more damage. |
Rerolled Dmg Off Wep D3 Password
i agree daibos suck ; dual wielding sounds good on paper but it isnt really cool either unless you have 2 weapons with equal dps _AND_ exceptional stats.
other than that the benefits of shields are just too good to account for mere 15 ias od dual wielding.
but generally speaking i dont like how blizzard designed weapons ; they are too important yet the decisions which lead to a particular weapon choice is completely one dimensional ; the most valuable affixes on weapons are currently the most boring ones. on top there are not really affixes which define builds or influence the way you play. atleast not in manner which could be identified as style ; merely as playing terrible / good.
Rerolled Dmg Off Wep D3 What Is It
Currently%dmg does not work for anything but black dmg. So plus lightning/cold/holy/fire dmg do not work with%dmg on weapons. This is the bug op is talking about. So here is how it is calculated currently. Example weapon: 1h Mace Base stats of a 1h mace at lvl 70 are 317-588. 543 DPS average. So (317+588)/2).1.2=543. Value of dex vs wep dmg? I'm using a 2370 dps 1h crossbow with 590dex and I just found a dawn with 2220 dps but 715 dex and I'm wondering what kind of dps change I'd see between the two? I would just try but my dawn doesn't have a socket yet so it's impossible to tell as of now. The gem becomes worthwhile if you level it up some. I rerolled 18% firedmg (roughly 11% dmg loss on my current gear) from my amulet to a socket for using the toxin gem. I noticed a dmg drop, but invisble mobs can be detected by the green slither plus if a monster runs out of your aoe area it will still continue to take damage. The speed of the weapon and the low dps makes it a poor choice for any raiding Combat Rogue. It's way too slow for the off hand (and shouldn't be used in off anyway due to the proc) and the 60-145 damage range is extremely low for a Lv 70 main hand weapon (Merciless Gladiator has 203-305, in comparison). Well, it’s simple. DMG%, CDR, Area Damage, rerolling base damage there’s many reasons not to take LpH – but these guys know exactly what they’re sacrificing to accommodate this. Hmm this was popular back when WotHF was used but honestly it’s still not bad now. Having a total of near 100 AD is good for.