Rerolled Dmg Off Wep D3



Item DetailsItems (12)Unique Property

One of 7 Magic Properties (varies)

  • Physical skills deal 15–20% more damage.
  • Poison skills deal 15–20% more damage.
  • Lightning skills deal 15–20% more damage.
  • Cold skills deal 15–20% more damage.
  • Fire skills deal 15–20% more damage.
  • Arcane skills deal 15–20% more damage.
  • Holy skills deal 15–20% more damage.

Helmet

Andariel's Visage
Helmet

One of 7 Magic Properties (varies)

  • Physical skills deal 15–20% more damage.
  • Poison skills deal 15–20% more damage.
  • Lightning skills deal 15–20% more damage.
  • Cold skills deal 15–20% more damage.
  • Fire skills deal 15–20% more damage.
  • Arcane skills deal 15–20% more damage.
  • Holy skills deal 15–20% more damage.

Cold Skills deal 15-20% more damage.

One-Handed Sword

Azurewrath
One-Handed Sword
Cold Skills deal 15-20% more damage.

Cold skills deal 15–20% more damage.

Bow

Etrayu
Bow
Cold skills deal 15–20% more damage.

One of 7 Magic Properties (varies)

  • Physical skills deal 15–20% more damage.
  • Poison skills deal 15–20% more damage.
  • Lightning skills deal 15–20% more damage.
  • Cold skills deal 15–20% more damage.
  • Fire skills deal 15–20% more damage.
  • Arcane skills deal 15–20% more damage.
  • Holy skills deal 15–20% more damage.

Amulet

Eye of Etlich
Amulet

One of 7 Magic Properties (varies)

  • Physical skills deal 15–20% more damage.
  • Poison skills deal 15–20% more damage.
  • Lightning skills deal 15–20% more damage.
  • Cold skills deal 15–20% more damage.
  • Fire skills deal 15–20% more damage.
  • Arcane skills deal 15–20% more damage.
  • Holy skills deal 15–20% more damage.

Cold skills deal 10–15% more damage.

Gloves

Frostburn
Gloves
Cold skills deal 10–15% more damage.

One of 4 Magic Properties (varies)

  • Physical skills deal 15–20% more damage.
  • Lightning skills deal 15–20% more damage.
  • Cold skills deal 15–20% more damage.
  • Fire skills deal 15–20% more damage.

Quiver

Holy Point Shot
Quiver

One of 4 Magic Properties (varies)

  • Physical skills deal 15–20% more damage.
  • Lightning skills deal 15–20% more damage.
  • Cold skills deal 15–20% more damage.
  • Fire skills deal 15–20% more damage.

One of 7 Magic Properties (varies)

  • Physical skills deal 15–20% more damage.
  • Poison skills deal 15–20% more damage.
  • Lightning skills deal 15–20% more damage.
  • Cold skills deal 15–20% more damage.
  • Fire skills deal 15–20% more damage.
  • Arcane skills deal 15–20% more damage.
  • Holy skills deal 15–20% more damage.

Shield

Lidless Wall
Shield

One of 7 Magic Properties (varies)

  • Physical skills deal 15–20% more damage.
  • Poison skills deal 15–20% more damage.
  • Lightning skills deal 15–20% more damage.
  • Cold skills deal 15–20% more damage.
  • Fire skills deal 15–20% more damage.
  • Arcane skills deal 15–20% more damage.
  • Holy skills deal 15–20% more damage.

One of 7 Magic Properties (varies)

  • Physical skills deal 15–20% more damage.
  • Poison skills deal 15–20% more damage.
  • Lightning skills deal 15–20% more damage.
  • Cold skills deal 15–20% more damage.
  • Fire skills deal 15–20% more damage.
  • Arcane skills deal 15–20% more damage.
  • Holy skills deal 15–20% more damage.

Ring

Stone of Jordan
Ring

One of 7 Magic Properties (varies)

  • Physical skills deal 15–20% more damage.
  • Poison skills deal 15–20% more damage.
  • Lightning skills deal 15–20% more damage.
  • Cold skills deal 15–20% more damage.
  • Fire skills deal 15–20% more damage.
  • Arcane skills deal 15–20% more damage.
  • Holy skills deal 15–20% more damage.

(2) Set:

  • Cold skills deal 5% more damage.
  • Fire skills deal 5% more damage.
  • Lightning skills deal 5% more damage.
  • Arcane skills deal 5% more damage.

Set Chest Armor

Tal Rasha's Relentless Pursuit
Set Chest Armor

(2) Set:

  • Cold skills deal 5% more damage.
  • Fire skills deal 5% more damage.
  • Lightning skills deal 5% more damage.
  • Arcane skills deal 5% more damage.

Cold skills deal 15–20% more damage.

One-Handed Axe

Utar's Roar
One-Handed Axe
Cold skills deal 15–20% more damage.

Cold skills deal 15–20% more damage.

Orb

Winter Flurry
Orb
Cold skills deal 15–20% more damage.

Cold skills deal 25–30% more damage.

Two-Handed Mace

Wrath of the Bone King
Two-Handed Mace
Cold skills deal 25–30% more damage.
  1. Rerolled Dmg Off Wep D3 Password
  2. Rerolled Dmg Off Wep D3 What Is It
Rerolled dmg off wep d3 side effectsRerolled Dmg Off Wep D3

Rerolled Dmg Off Wep D3 Password

Rerolled Dmg Off Wep D3
Re: Monk's Two Handed Weapons
i agree daibos suck ; dual wielding sounds good on paper but it isnt really cool either unless you have 2 weapons with equal dps _AND_ exceptional stats.
other than that the benefits of shields are just too good to account for mere 15 ias od dual wielding.
but generally speaking i dont like how blizzard designed weapons ; they are too important yet the decisions which lead to a particular weapon choice is completely one dimensional ; the most valuable affixes on weapons are currently the most boring ones. on top there are not really affixes which define builds or influence the way you play. atleast not in manner which could be identified as style ; merely as playing terrible / good.

Rerolled Dmg Off Wep D3 What Is It

Currently%dmg does not work for anything but black dmg. So plus lightning/cold/holy/fire dmg do not work with%dmg on weapons. This is the bug op is talking about. So here is how it is calculated currently. Example weapon: 1h Mace Base stats of a 1h mace at lvl 70 are 317-588. 543 DPS average. So (317+588)/2).1.2=543. Value of dex vs wep dmg? I'm using a 2370 dps 1h crossbow with 590dex and I just found a dawn with 2220 dps but 715 dex and I'm wondering what kind of dps change I'd see between the two? I would just try but my dawn doesn't have a socket yet so it's impossible to tell as of now. The gem becomes worthwhile if you level it up some. I rerolled 18% firedmg (roughly 11% dmg loss on my current gear) from my amulet to a socket for using the toxin gem. I noticed a dmg drop, but invisble mobs can be detected by the green slither plus if a monster runs out of your aoe area it will still continue to take damage. The speed of the weapon and the low dps makes it a poor choice for any raiding Combat Rogue. It's way too slow for the off hand (and shouldn't be used in off anyway due to the proc) and the 60-145 damage range is extremely low for a Lv 70 main hand weapon (Merciless Gladiator has 203-305, in comparison). Well, it’s simple. DMG%, CDR, Area Damage, rerolling base damage there’s many reasons not to take LpH – but these guys know exactly what they’re sacrificing to accommodate this. Hmm this was popular back when WotHF was used but honestly it’s still not bad now. Having a total of near 100 AD is good for.